

In some cases it can have much more far reaching consequences on a game, such as inflation, loss of balance in terms of game-mechanics or, ultimately, a complete crash of in-game economy. Because scripting is so powerful, it can give you a competitive advantage that some people consider unfair or even cheating.

Even more so, an AI can outperform you in every routine operation, depending on the complexity of the task. It is possible to create an Artificial Intelligence (AI) that does everything you can do in a game.

7.4.1 Retrieving numbers from triggers.Likewise, commands can be sent in order by separating them with double semi-colon such as: tolerance outp mandrake intolerance'. For example '101 99 81', where 101 would set targets 3 and 4 to mandrake, 99 would rub it on your swords and 81 would JJ. TRICK OF THE TRADE: Avalon macros can be typed one after another, separated by a space, to execute them in that order before you hit enter. Your personal preference may greatly outweigh the benefits I list above and what is fastest for you is all that matters in the end. With that said, I'll talk no more about how you should be making your settings. All my settings are references to numbers for the most part, or built on a combination of them. All my actual macros are in Avalon, but they are bound to F-keys in my client, put in aliases, etc. In fact, it's what I ended up using and stick to even today. You're right and I'd strongly recommend it. You may now think: hang on, I can use both. You will definitely have something setup in your MUD client, but to have something like custom compulsed orders (ORDER victim CAST) can be done very quickly with 'ST 6 cast' and a macro which looks like this: rub febfendu on broadsword::rub shirolos on longsword::jj !1::order !1 !6. Using the targets system in a similar way is equally wise. In future, you should have an alias or macro that recalls your last commands and sets an internal macro to what you last typed so that you can build temporary and permanent settings in the heat of battle. What's better, you don't have to worry about losing your setting. Use it next time and hey, you're set to deal with those pesky webs for ever more. To make an Avalon macro, just press the up key (in zMUD or Mudlet, or Ctrl-P in TF) to recall when you typed BREAK FREE, go to the beginning of the line and quickly type in SM 61 (or whatever number you want to give it).
Mudlet aliases free#
For example, in zMUD, if you suddenly noticed you don't have BREAK FREE on a macro/alias, you'd have to go through an unwieldy process of defining a new command. The second advantage is that it's very easy to setup new macros in the middle of a fight. The reason for this is rather technical (amount of data sent to the server, etc.) but the benefits are obvious.
Mudlet aliases code#
At first glance, it is not as wide-ranging as something you could code for your client, but most people do not know that Avalon macros are faster than client macros. However, Avalon has its own internal macros and targets system (Type M and T in Avalon and you'll see). They are essentially the same with the exception that aliases are more intuitive. Common among them are aliases ('pos' = cure possession demon, 'alh' = allheale, etc.) and macros (in TF, '/pos', '/alh' - note that these do not exist in Mudlet, only aliases), the difference between them being an alias looks like it's being sent to Avalon but it is actually translated by your client first, whereas a macro is obviously a command to your client (c.f. You most likely have progressed to the point of using some kind of client like zMUD/cMUD, TF or Mudlet, which all have their differences. ARTICLES OF COMBAT: USING MACROS AND ALIASES
